extends Area2D

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	pass

func _on_body_entered(body: Node2D) -> void:
	print("1212:"+body.name)
	pass # Replace with function body.


func _on_player_hit(i:int) -> void:
	print(i)
	pass # Replace with function body.
